Modification of Ghanaian traditional abatoɔ game to improve the quality of basic education

Main Article Content

Victor Boateng-Nimoh
William Kwabena Nantwi

Abstract

The study focused on using the traditional abatoɔ game as a pedagogical tool for teaching contents in different subject areas and to find out how it motivates learners to learn. The study adopted a qualitative research approach with action and descriptive research methods. It was underpinned by the ‘Game-Based Learning’ (GBL) theory. Artistic techniques such as drawing, painting, printing, and computer Graphics were employed to modify the Ghanaian traditional abatoɔ game to improve the quality of teaching and learning. The modified abatoɔ game was tested at M.A. Bediako Adventist Preparatory school, Amakom-Kumasi Ghana with a population of five hundred and eighty-seven (587) pupils. Out of this, purposive and convenience sampling techniques were used to select forty (40) basic one pupils, thirty-six (36) basic four pupils and thirty-nine (39) basic six pupils as sample for the study.  Observation, tests, feedback cards, and opinionnaire were used to collect data for the study. The study revealed the possibility to modify traditional games into educational games with integration of different learning contents. The study concluded that, learning contents integrated into game reinforce learners’ understanding of learning concepts, motivate learners to learn and prepare in advance for studies. The modified abatoɔ game also have the potential of reducing the workload on teachers as different learning contents can be taught with a single game.

Downloads

Download data is not yet available.

Article Details

How to Cite
Boateng-Nimoh, V., & Nantwi, W. K. (2020). Modification of Ghanaian traditional abatoɔ game to improve the quality of basic education. Research Journal in Advanced Humanities, 1(4). https://doi.org/10.58256/rjah.v1i4.266
Section
Articles
Author Biographies

Victor Boateng-Nimoh, Department of Vocational Education, St. Louis College of Education, Kumasi, Ghana

Victor B. Nimoh received an MA Degree in Art Education from Kwame Nkrumah University of Science and Technology Kumasi, Ghana in 2011. His MA research focused on developing Traditional games into learning or Educational Games. His primary interest is to develop new pedagogical skills to support formal education. His research and teaching interests include theory and practical application of acquired knowledge. Victor is currently an Art Education Lecturer at St. Louis College of Education, Ghana. He is also the Head of the Department of Vocational Education, and a member of several Committees including the Academic Board Committee.

William Kwabena Nantwi, Kwame Nkrumah University of Science and Technology, Kumasi, Ghana

William K. Nantwi is an experienced Art teacher with a demonstrated history of exploring the right pedagogical approaches in Art education. Skilled in contemporary Art, Art Pedagogy, Graphic Design and Public Speaking. William is a strong research professional who serves as an Editor for African-British Journalistic, European Journal of Education Studies, and a member of the European Centre for Research Training and Development-UK. He is currently studying for a Doctor of Philosophy – PhD focused in Art Education from Kwame Nkrumah University of Science and Technology.

How to Cite

Boateng-Nimoh, V., & Nantwi, W. K. (2020). Modification of Ghanaian traditional abatoɔ game to improve the quality of basic education. Research Journal in Advanced Humanities, 1(4). https://doi.org/10.58256/rjah.v1i4.266

References

Anthony D. P. & Kentaro, K. (2001). A Short-Term Longitudinal Study of Children's

Playground Games across the First Year of School: Implications for Social Competence and Adjustment to School. American Educational Research Journal, Vol. 39, No. 4 pp. 991-1015. Available at http://www.jstor.org/stable/3202452

Avedon, E. M., & Sutton-Smith, B. (1981). The study of games. New York, NY: John Wiley

& Sons, Inc.

Brutus (2009). Hopscotch origin. Available at http://www.streetplay.thegame.com

Caillois, R. (1961). Man, play, and games. New York, NY: Glencoe.

Campbell, D. M., & Harris, L. S. (2001). Collaborative theme building: How teachers write

an integrated curriculum. Boston: Allyn & Bacon.

Dewey, J. (2009). Training: Using games to embed learning. Available at

http://www.thetrainingworld.com/

El-Shamy, S. (2001). Training games: Everything you need to know about using games to

reinforce learning. Available at http://www.stylus.styluspub.com/

Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research

and practice model. Simulation & gaming, 33(4), 441-467. Available at http://sag.sagepub.com/content/33/4/441.full.pdf

Gee, J.P. (2003). What video games have to teach us about learning and literacy. New York,

NY: Palgrave Macmillan.

Huizinga, J. (1955). Homo Ludens. Boston, MA: The Beacon Press.

Isbister, K., & Schaffer, N. (2008). Game usability. New York, NY: Morgan Kaufmann.

Julie & Kar (2009). Hopscotch variations. Available: http://www.topic-mag.com

Keith & Kevin (1997). The importance of playing games with your preschooler: Building

skills while playing games. Available at http://www.familyeducation.org

Kinnerk, P., Harrey, S., MacDonncha, C., & Lyons, M., (2018). A review of the Game-Based

Approaches to coaching Literature in Competetive team Sports Setting. Available at www.researchgate.net.

Klopfer, E., Groff, S. J., & Haas, J., (2009). Using the Technology of Today, in the Classroom

Today: The Instructional Power of Digital Gaming and Social Networking and How Teachers Can Leverage It. Researchgate. Available at http://www.researchgate.net.

Lankford, M.D. (1992). Hopscotch around the world. Junior Books, New York.

Leigh, A. (2008). Games as Art, but at what cost. Available at http://www.kotaku.com/

Marri (2009). Hopscotch game. Available at http://www.topic-mag.com/

Mc Names, T. (2009). How to play hopscotch. Available at http://www.topic-mag.com/

Mead, K. (2011) Game-Based Learning and intrinsic Motivation. California State University,

Fullerton. IDT 520, Section 09

Perratta (2013). Game-Based Learning; Latest Evidence and Future Direction.

ResearchGate. Available at http://researchgate.net/publication/268445246

Prensky, M. (2001). Digital Game-based Learning (1 ed.). Two Penn Plaza, New York, NY

: McGraw Hill.

Rheanna, O. B. (2008), How To Play Hopscotch: Learn the Basic Rules. Available at

http://www.parents.com/

Rowe, M. W. (1992). Definition of Game. Cambridge University Press. Vol. 67, No. 262 (Oct.

, available at http://www.jstor.org/stable/3751702

Shaffer, D. W., Halverson, R., Squire, K. R., & Gee, J. P. (2005). Video games and the future

of learning (WCER Working Paper No. 2005-4). Madison: University of Wisconsin–Madison, Wisconsin Center for Education Research (NJ1).

Sluckin, A. (1981). Growing up in the Playground: The Social Development of Children.

London: Routledge & Kegan Paul.

Sportsknowhow (2020). Hopscotch Ball Court Dimensions. Available at

http://www.sportsknowhow.com

Sutton-Smith, B. (1973). The Folk games of children. Austin: University of Texas Press.

Van Eck, R. (2006). Digital game-based learning: It's not just the digital natives who are

restless. Educause Review, 41(2).

Watters & Carolyn (2005). Games genre evolution for educational games [On-line

abstract. Available at http://www.ir.lib.sfu.ca/